Variety is the name of the game in the Driving While Awesome community. We are centered around a general love of cars and driving, but everyone has their own idea of what brings the most fun and sense of occasion. As many of us are into performance, our choices gravitate towards higher performance late-model vehicles. However, even someone like me who drives a car from 2018 will admit that classic cars are just cooler. When the DWA boys decided to convert the “Classic Rally” from using the “classic” routes (from the beginning of DWA Rally history) into requiring “classic” cars (pre-2000, which is coincidentally 25 years old), it made perfect sense.

For people like myself, this was a challenge; some rally stalwarts decided to forego this event due to simply not having a suitable vehicle. As I love co-driving, I took this opportunity to co-drive the mighty VOLOLVO, the Nordica-liveried LS1-swapped 1997 Volvo V90.
(more…)The history of racing video games stretches back to the 1970’s, and as far as I’m concerned has two eras called “BGT” and “AGT”: before and after Gran Turismo. Released December 23rd 1997 in Japan and in the rest of the world in May 1998, it sold almost 11 million copies on its way to becoming the best-selling Playstation game. It was a cornerstone of the Playstation experience and redefined racing video games, spawning a franchise that is still going strong today.

Gran Turismo managed to outsell any Final Fantasy or Tomb Raider or Crash Bandicoot or even Metal Gear Solid. They did this by first making the most realistic looking and feeling driving game yet–and then they actually made it fun to play. You can jump right in to the “Quick Arcade” and play a traditional mode where you pick a car and track then go racing. But it’s the aptly-named “Gran Turismo” mode where Kazunori Yamauchi and his team revolutionized racing games.
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The air conditioning in my BRZ had been getting weaker lately, but it seemed to work fine on the highway so I ignored the issue. Even on a 100 degree day, I would still set my A/C to 77 degrees. However, driving across the Mojave desert, I found myself turning the dial to 72…then 68…then LO. Luckily it still maintained “just cool enough” air, but I couldn’t ignore it any longer. I went down to Beeline European Auto Care in Santa Cruz.
(more…)Racing was one of the most popular genres on Playstation, but not all of those games necessarily focused on cars or even vehicles. Recently my interest was piqued by a game by Codemasters, who brought us the excellent Colin McRae Rally and TOCA Touring Car Championship series. The game we’re about to dive into is a spinoff of the Micro Machines series, but it doesn’t involve vehicles; instead, your character runs, like in Sonic R. Released in 2000, it was known as Micro Maniacs in its home market of Europe, but in the USA it was given the ridiculous title of FoxKids.com Micro Maniacs Racing.

Fitting the “micro” theme, you are a tiny character running around domestic themed obstacle courses. Despite this, the controls are suspiciously car-like; there is a lot of inertia and you’re often on the “brake” to get through the tighter bits.
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