Every PS1 Game – ペルソナ2 罪 aka Persona 2: Innocent Sin

As I laid out in my post about the first Persona game, the main reason I started exploring this series was because I heard about Persona 5 and decided to explore the entire series before jumping into the latest installment. I enjoyed Persona 1 much more than I expected, and even before the credits rolled for that game I was looking forward to seeing what the Persona 2 duology would bring.

Duology? Yep, there are actually two games that make up “Persona 2”, released in 1999 and 2000. For various reasons, the US market wouldn’t receive part 1 until a PSP version was released in 2011. But this website is focused on the PS1 of course, so I’ll be looking at the fan-translated PS1 version in this post.

In Japan this game has two names: ペルソナ2 罪, or Persona 2 Tsumi, where “tsumi” translates to crime or sin. The game artwork and game itself also list its name as Persona 2: Innocent Sin, so there is little debate over the actual name of this game, unlike the first game which was called Megami Ibunroku Persona in Japan and Revelations: Persona in the USA.

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Return to Laguna Seca: Again

We left off on Saturday at Laguna Seca with me having successfully and safely finished my first track day there in my BRZ, and my buddy Chris having completely destroyed the front brake pads on his E46 M3. With the new front calipers still undelivered and none of the old pad shape on the shelf, he decided to go home to pick up his other track car, a Hot Lava (orange) Scion FR-S, so he could run Sunday’s event. I wasn’t originally planning to go on Sunday due to rain in the forecast, but with the promise of a free ride and seeing this lovely car in action, how could I resist?

As soon as you hit the paddock, it’s down to work. Although in this case, we drove down on the track wheel/tire setup, so there wasn’t too much to do beyond adhering the racing numbers and doing some final checks.

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Every PS1 Game – Fear Effect

Nowadays, the beautiful environments we explore in video games are rendered in real time. But back at the dawn of video gaming, consumer hardware couldn’t render lush 3D graphics at all, let alone in real time. This led to the concept of “pre-rendered” computer graphics, which were rendered on a powerful professional workstation and then compressed to be used as backgrounds, sprites, and FMV’s. Pre-rendered graphics were very common on the Playstation, and many games from Final Fantasy VII to Resident Evil 2 to T.R.A.G. and beyond featured animated backgrounds. But what if every background in every scene was fully animated? That was the basic premise behind the style of Fear Effect.

When it comes to games that still images don’t do justice, Fear Effect is one of the strongest examples: virtually every background is an animated FMV loop. Even though the game came on four CD’s, the FMV’s are still heavily compressed to fit the short ~8 hour total play time. On their own, the low-res backgrounds with strong compression artifacts can look pretty bad, but in motion with the cell-shaded characters, this game has a really cool style.

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Making the Most of a Track Day

As I recently posted, I finally drove Laguna Seca at speed in my own car. With four classes each doing five sessions over the course of a full day, there is a lot of down time at the track. So of course I brought my camera–and monopod this time!–and spent my free time capping snaps.

No sooner had I reversed my car in the paddock than Chris had delivered a jack and tools. Before I had even eaten my morning banana I was pulling everything out of my car and swapping my track wheels and tires.

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